Allyce and I used self-representation to complement our presentation on Vesuvius by decorating our avatars in the stereotypical white Roman togas. Following a theme added fun and interest to the presentation while also reflecting a part of the history which we were discussing - fashion. We were glad to have Prof Farber join in with her costume! Perhaps apparel would be a good gift for site visitors.
In Captian Flail's presentation, he supplied us with t-shirts and signs as part of his mock-protest. As a participant, I felt more included in the activity and discussion. This also spoke to the importance of identity in group movements that extends online. Collective identity can help us feel part of something larger as well as inform onlooker. In Second Life, materials can be easily shared at little cost.
The great thing about Second Life presentation is that you can go beyond photos and videos. Users can enjoy environments with three-dimensional versions of objects and landscapes. We used Second Life as a space for recreating historical sites. This not a simulation of a place we can visit but of one that no longer looks the same or exists.
If I were to go all out on our site, I would want to create Roman buildings and texturize the walls with ancient Roman art as it was originally painted; create paths and buildings as if new; animate a pyroclastic storm; create an example of an archaeological dig, specifically the Fiorelli Process; and recreate artifacts. I think that immersion can elevate students' attention and enthusiasm to learn. I hope that teachers recognize the potential of virtual worlds in the classroom.